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Heurdenvaar: Picture of a Region

Heurdenvaar was established by a group of seasoned adventurers called The Azure Company who, in this desolate area, built a stronghold where they could retire peacefully and freely spend their spoils. As the story goes, the intrepid party was shown the area by a silver dragon they had befriended in their adventures named Theroth.

But with power comes fame, and with fame comes people. As the Azure Company lived out their remaining years, more and more people came to their little region and established settlements of their own in order to be close and learn from their heroes. So the group assisted the settlers in their daily lives — teaching them how to survive, telling tales of their adventures — until after many years the settlements turned to villages and the Azure Company quietly disappeared into the annals of history.

It is said that Theroth still watches over the region, and monthly offerings are left to him at a large altar carved free from a glacier at the base of his mountain. Once a year a festival is held in his and the party’s honor called The Azure Festival.

Geography:

Heurdenvaar is a cold, mountainous region located far north of any established civilizations. From west to east, we have the Heurden Sea, Hiribyr Fjord, Brimivik Weald, and The Mierdentoft Mountains.

Settlements/Places

Heimdivik
Borkarthorp
Kiloklif
Sketeinfell
Ettintoft
Monastery of the Silver Dragon
Fulgren
Wolf’s Head Inn
Theroth’s Altar

Flora:

In a world of intense radiation, wind, cold, snow, and ice, alpine vegetation is close to the ground and consists mainly of perennial grasses, sedges, forbs, and low-growing shrubs with prominent inclusions of lichens and mosses.

Edible plants include:

  • Arctic raspberry and blueberry
  • Arctic willow
  • Bearberry
  • Cranberry
  • Crowberry
  • Dandelion
  • Eskimo potato
  • Fireweed
  • Iceland moss
  • Marsh marigold
  • Reindeer moss
  • Rock tripe
  • Spatterdock
  • Jerusalem Artichokes

Boreal Trees

  • Alder, Common-E 65-100’ 2’
  • Alder, Gray-D 33-65’ 1’
  • Alder, Red-D 95-130’ 3-4’
  • Fir, Balsam-E 40-60’ 1-1.5’
  • Fir, Douglas-E 300’ 10’
  • Larch-E 130’ 5’
  • Pine, Cembran-E 100’ 5’
  • Pine, Red-E 65-100’ 3’
  • Pine, White-E 80-165’ 3-7’
  • Poplar, White-D 100’ 2-3’
  • Spruce, Norway-E 100-150’ 3-5’
  • Spruce, Serbian-E 115’ 4’
  • Willow, Bog-D 20’ 4"

Fauna:

Common Creatures from the Monster Manual:
bear, brown; bear, dire; bear, polar; beholder; ettin; frost giant; frost worm; ogre mage; orca whale; shark, huge; shark, large; shark, medium; shark,dire; troll; werebear; whale, orca; winter wolf; wolverine; wolverine, dire.

Common Game, Livestock, & Other Fauna:
Chicken, geese, duck, sheep, mountain goats, rams, wild boars, arctic hares, white foxes, snow leopards, mountain lions, moose, musk oxen, marmots, woodland caribou, pikas, skunks, crabs, shrimp, squid, octopus, cod, trout, mackerel, salmon, seals, walrus, narwhals, penguins, albatross, arctic terns, snowy owls (unlikely that any cows will be available).

Minerals, Metals, Gems, & Stones

Coal, copper, iron, tin, silver, mithril, gold, nickel, platinum, and various jewels. It is common knowledge that jewels may augment magical powers in some way, shape, or form. The mines were cut directly into some of the sheer cliffs of the fjord.

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